Competitions are where champions are made, where dreams are realized, and where the extraordinary happens.
It's a chance to push your limits, discover your potential, and experience the thrill of victory. Join the arena, embrace the challenge, and let the competition begin!

Car Group | GT3 |
Free Practice | 10 minutes |
Qualification | 15 minutes |
Race | 120 minutes |
Mandatory Pitstop Count | 1 |
Mandatory Pitstop Refuelling Required | No |
Mandatory Pitstop Tyre Change Required | Yes |
Average Ambient Temperature | 20°C |
Weather Randomness | 60% |
ELO Multiplier | 3 |
Maximum driver time per stint | 45 minutes |
Maximum time per driver | No limit set |
Minimum / Maximum drivers per team | 2 / 2 |
# | Name | Status | Points |
---|---|---|---|
1 | Team: Mme - D. Thielen * - M. Kok |
Finished | 25 |
2 | Team: Curbjumpers9000-v2 - M. de Ligt [NOR] * - W. Lee |
Finished | 18 |
3 | Team: snelle daap - S. Snel | ARF [FGM] * - D. Lijesen [NOR] |
Finished | 15 |
4 | Team: crash test dummies - W. Muller [NOR/FGM} * - M. Blom [NOR] |
Finished | 12 |
5 | Team: crash test dummies - W. Muller [NOR/FGM} * - M. Blom [NOR] |
DNF | 0 |
6 | Team: Full Grip Racing Team - W. van der Linden [NOR/FGM] * - P. Banksy [NOR/FGM] |
DNF | 0 |
Silverstone GT World Challenge Endurance Sprint Race
Current Participants
5
Maximum Allowed
30
Average ELO
1688
Average SR
8.07
Prize Pool
Free Event
Sessions Progress
1 / 1
Competition Dynamics
Competitive Balance
Unbalanced
Participation Trend
Active
Average Experience
176 races
Countries Represented
1
Fun Facts
Car & Performance Stats
Achievement Highlights
Behavioral Analytics
Rank | Class | Team Name | Points |
---|---|---|---|
1 | GT3 | Mme - D. Thielen * - M. Kok | 25 |
2 | GT3 | Curbjumpers9000-v2 - M. de Ligt [NOR] * - W. Lee | 18 |
3 | GT3 | snelle daap - S. Snel | ARF [FGM] * - D. Lijesen [NOR] | 15 |
4 | GT3 | crash test dummies - W. Muller [NOR/FGM} * - M. Blom [NOR] | 12 |
5 | GT3 | Full Grip Racing Team - W. van der Linden [NOR/FGM] * - P. Banksy [NOR/FGM] | 0 |
The entry order is critical for proper team recognition in (ACC) multiplayer/team races and relay team functionality.
The first person listed and marked with an * must join the server first. Subsequent members can only join after this driver is present and in the car.
If team entry order is violated on join, the common fix is for everyone from that team to disconnect and rejoin the server in the correct order (as defined in entrylist.json). Without this, the team may not be able to participate properly in the event.