Welcome to the Full Grip Motorsport community.
What we offer you as a fellow sim racer.
We offer friendly and fair racing in all kinds of games with championships in various classes and spur of the moment one of races. Our group consist of sim racers of all skill levels. We pride ourselves on the friendly atmosphere and fair racing during our races. For this reason, we won't tolerate any other behaviour that doesn't fall into what has been mentioned previously.
Our community reflects this same attitude, social, friendly, and open to anyone who shares the same values.
League racing is a step beyond random online racing, where certain driving can bear certain consequences. The aim for this is to reach a higher level of clean racing where each driver can depend on the other driver to perform as clean racing as possible.
Accidents during races happen, plain and simple. Most of the time these will be accidental “in the heat of the moment” mistakes. Sometimes these lead to contact (minor or major).
What we aim to achieve in using these rules and penalties is that these events are brought to a minimum.
To achieve this, Full Grip Motorsport implements a rulebook and several rules and regulations are explained.
After a race, members of the stewarding panel will review the race.
Incidents will be judged by at least two independent members of the stewarding panel. When there are incidents they will be punished, and the punishment will be given at the next race.
If a member of the stewarding panel is involved in an incident, they will not take any part in the judging of said incident.
What do we expect from you?
1. Read and follow the rules.
2. Report incidents after an event race within 2 days after the race has taken place.
1.1 Drivers are expected to participate in a friendly, patient, sportsmanlike manner, both on and off the track, in any session or race.
1.2 Drivers are expected to avoid any dangerous driving, as well as impeding or distracting other drivers.
1.3 If a driver is not active on the track, they are expected to either use the Return to Garage command, or to vacate the server.
1.4 During qualifying/racing sessions it's discouraged to leave the server because this can cause lag for the other drivers. If you cannot continue to drive (e.g. due to damage), return to the pit lane, or use the "Return to Garage" option so there is no continuous yellow flag situation.
2.1 Priority is always given to the car on a fast lap. Cars on their out-/in lap or invalidated lap are expected to give way to the fast car without impeding. On some tracks the pit exit is part of the racing line. If so, make sure you don't impede the oncoming driver.
2.2 It is up to the driver to find a suitable window to set their qualifying lap. If a driver comes across a slow(er) driver on their fast lap does not warrant priority.
2.3 If a car on a fast lap makes a mistake this does not make the lap invalid, and thus doesn't give them the requirement to give space to a fast(er) driver coming up behind. It is still the responsibility of the driver behind to find a suitable gap. Only if the driver in front invalidates their lap, does that give the requirement to give room.
2.4 Overtaking a slower driver is not allowed. “Rushing” a slower driver (e.g. by driving really closely, flashing lights, etc.) is also not allowed.
2.5 Usage of the in-game chat function is not allowed during the qualifying session. Before/after the session is allowed.
3.1 Races will not be restarted, except in case of server malfunctions.
3.2 Usage of the in-game chat function is not allowed during the race. Before/after the race is allowed.
3.3 To be eligible for points, at least 80% of the race distance must be made. If the winner did 20 laps, you must have done 16 laps to be eligible for points to the championship.
3.4 All flags must be respected. See the FLAG RULES for more details.
3.5.1 After a spin, crash or exit of the circuit, the re-join of the race must be performed in a safe, predictable manner.
3.5.2 Re-joining the circuit must always be done as parallel to the circuit as possible. Never make a re-join perpendicular to the circuit, even if you think it to be clear. It is advised to not drive in the wrong direction unless it's safe to do so. If needed to turn the car to be parallel to the track, this manoeuvre should be performed off track. It could often be useful to reverse during this manoeuvre.
3.6.1 It is (highly) advised for the lead car to use the cars indicators when followed by another car to indicate the intention to enter the pitlane. On some tracks this can prevent incidents you might cause because of sudden degradation of speed. Red Bull Ring, Nürburgring and Watkins Glen are good examples.
3.6.2 The pit exit must be respected. Not following the route or crossing the solid exit line can lead to a time penalty for two reasons:
- An unfair time advantage can be gained by not following the pit exit route.
- It is a matter of driver safety. A driver ignoring the pit exit can find themselves on the racing line, not up to usual racing speed (like an unsafe re-join).
3.6.3 Fully crossing the pit entry lane is not allowed when overtaking another car. It is not allowed to overtake a driver on the off-track pit entry and afterwards return to the track. This is to avoid a collision when a driver wants to enter the pits while being overtaken off-track.
4.1 YELLOW FLAG
Yellow flag indicates a dangerous situation, e.g. a car in the gravel trap, guard rail or slow/stationary on the circuit.
4.1.1 Caution must be taken during a yellow flag situation. You must be prepared for one or multiple cars, on or off the track, stationary or at speed. Expect to slow down and/or manoeuvre to avoid the stricken car(s).
4.1.2 As the upcoming driver to a yellow flag situation, you are responsible for reacting to the situation accordingly. Worsening a yellow flag situation because of insufficient caution, a time penalty may be given.
4.1.3 An overtake under yellow flag may lead to a (time) penalty if performed in unsafe conditions.
4.2 BLUE FLAG
Blue flag indicates that a fast(er) car is approaching, both on track and while exiting pit lane.
4.2.1 In principle, the lapped car is expected to be aware of an upcoming car and be predictable to be overtaken.
4.2.2 The lapped car must not fight the faster car. If the lapped car sees a faster car approaching, lift a bit on the straight to let the faster car pass, brake a bit earlier when the faster car is alongside, or take a wide(r) line through the corner. Don't lift or brake on corner exit.
4.2.3 Impeding/defending a lapping car is not allowed and may warrant a penalty to the lapped car.
4.2.4 Unlapping yourself is allowed with certain requirements.
- Cars ahead of you do not have to let you pass, even if you are faster. Unlapping yourself should be treated as a 'normal' overtake.
- If after unlapping a gap (>1s) cannot be made within a couple of laps, it's mandatory to let the faster car by again.
4.2.5 Usage of the indicators is encouraged to indicate where the lapped car is going to go. Do not indicate where the lapping car should go! Use them like you would use real indicators.
All default in-game penalties will be enabled. Most of the games already has automatic penalties for track limits, pit lane speed & driving in the wrong direction.
5.1 AFTER RACE STEWARDING
5.1.1 After an championship race, the stewards will review the first three laps of the race for all drivers.
5.1.2 The drivers are expected to report incidents for review within 2 days after the race. Reports should also be made for incidents that happened in the first three laps.
5.1.3 After the review has taken place, a message will be send to the driver saying the review has concluded and any penalties applied where necessary.
5.2 TYPES OF INCIDENTS
5.2.1 Ignoring yellow flag/overtaking during yellow flag.
5.2.2 Ignoring the blue flag.
5.2.3 Track cutting not caught by the automatic system.
5.2.4 Unsafe re-join - i.e. a driver not safely re-joining the racing circuit after a spin, crash or exit of the racing circuit.
5.2.5 Blocking.
5.2.6 Ramming.
5.2.7 Avoidable contact.
5.2.8 Aggressive driving (e.g. not leaving racing room, (multiple) minor contacts, dive-bombing, etc.)
5.2.9 Gaining an advantage (e.g. cutting the course, running outside track limits to not lose time or aggressive driving which results in position/time gained, etc.)
5.2.10 Breaking a (specific) rule not caught as specific type of incident
5.3.1 Racing incident - no penalty involved, no clear instigator, or both drivers equally at fault. These incidents will not be noted in the incidents overview as posted in the Discord after the steward meeting.
5.3.2 Warning - driver found to be at fault, but no penalty warranted.
5.3.3 Minor incident - Driver violates a (or multiple) rule(s) and found to have caused minor time/position loss - time penalty between 5-30 seconds to be applied after the race to the final result, or applied to the next participating race.
5.3.4 Significant incident - Driver violates a (or multiple) rule(s) and found to have caused significant time/position loss and/or damage - penalty is a Drive-Through or Stop-and-Go 10/30 seconds in the next participating race.
5.3.5 DSQ - Driver shows significant unsportsmanship behaviour, like intentional ramming - a penalty is a disqualification from the race. Because the penalties are awarded after the race, this means that the offending driver can be removed from the race result.
5.3.6 Ban - Driver is showing significant unsportsmanship behaviour in multiple races, and/or his/her behaviour is unacceptable in for example the Discord pages - penalty is the driver will be banned from the Racing League and all the results removed.
5.4.1 Time penalties after the race are applied to the next race of the penalized driver.
5.4.2 If the penalized driver didn't finish the race or didn't complete at least 75% of the race distance, the penalty carries over to the next race.
5.4.3 Drive-Through and Stop-and-Go penalties are impossible to apply on the race result, these always carry over to the next race.
5.4.4 Penalties carried over to a next race are always manually applied before the start of the race
5.5 INCIDENT QUANTIFICATION
Incidents are judged on a few aspects:
5.5.1 Driver intent (was the move malicious, brave, optimistic, 'doomed to fail', …).
5.5.2 Time/position(s) lost and/or damage (by/for the victim driver(s)).
5.5.3 Race consequences: e.g., a race ending incident early in the race will have a different penalty consequence than an incident in the last lap, without any significant (positional) consequences.
5.5.4 If a driver causes an incident but waits for the 'victim' driver after the incident, this will be taken into account into the assessment and corresponding penalty.
5.6.1 A record is kept of each warning/incident. If a driver continually shows penalty-warranted behaviour, more (severe) penalties may be applied.
5.6.2 Stewards who are involved in an incident will not take any part in the judging of said incident. The other members of the stewarding panel will form an opinion.
5.6.3 All incidents reported/reviewed by the steward panel will be listed on the incident page for the specific race event. If you find an incident is not noted in the incident list, it is either deemed a racing incident, or it was not reviewed.
5.6.4 The result of the stewarding panel review is final.
5.6.5 The stewarding panel have the right to warn/penalize any behaviour deemed dangerous/unsporting/etc.. not specifically noted in the rulebook.