Competitions are where champions are made, where dreams are realized, and where the extraordinary happens.
It's a chance to push your limits, discover your potential, and experience the thrill of victory. Join the arena, embrace the challenge, and let the competition begin!
| Car Group | GT3 |
| Free Practice | 15 minutes |
| Qualification | 0 minutes |
| Race | 720 minutes |
| Mandatory Pitstop Count | 6 |
| Pit Window Length | 540 minutes |
| The Pit Window opens at 90 minutes and closes at 630 minutes. | |
| Mandatory Pitstop Refuelling Required | Yes |
| Mandatory Pitstop Tyre Change Required | No |
| Average Ambient Temperature | 20°C |
| Weather Randomness | 60% |
| ELO Multiplier | 4 |
| Maximum driver time per stint | 120 minutes |
| Maximum time per driver | 360 minutes |
| Minimum / Maximum drivers per team | 2 / 5 |
Race Control Available
Professional race control will monitor this event for fair racing
Live Stream
This event will be broadcasted live
Live Commentary
Professional commentary will enhance your viewing experience
You need to login to participate events.
Total Prize Pool
500 FGM
To be distributed among top 25 finishers
How It Works
- • Top 25 finishers receive position-based rewards
- • Higher positions earn exponentially more tokens
- • Tokens awarded after EACH round + championship bonus
- • Prize pool adjusts based on actual participants
- • Full prize pool always distributed
| Position | Payout |
|---|---|
| P1 | 100 FGM |
| P2 | 75 FGM |
| P3 | 60 FGM |
| P4 | 50 FGM |
| P5 | 40 FGM |
| P6 | 30 FGM |
| P7 | 25 FGM |
| P8 | 20 FGM |
| P9 | 15 FGM |
| P10 | 15 FGM |
| P11 | 12.5 FGM |
| P12 | 12.5 FGM |
| P13 | 10 FGM |
| P14 | 10 FGM |
| P15 | 10 FGM |
| P16 | 7.5 FGM |
| P17 | 7.5 FGM |
| P18 | 7.5 FGM |
| P19 | 7.5 FGM |
| P20 | 7.5 FGM |
| P21 | 5 FGM |
| P22 | 5 FGM |
| P23 | 5 FGM |
| P24 | 5 FGM |
| P25 | 5 FGM |
Dynamic Distribution Examples
Full Grip 12 hour in Bathurst Against Cancer
Current Participants
0
Maximum Allowed
25
Average ELO
0
Average SR
0
Prize Pool
$0
Sessions Progress
0 / 1
Competition Dynamics
Competitive Balance
N/A
Participation Trend
Upcoming
Average Experience
0 races
Countries Represented
0
Fun Facts
Car & Performance Stats
The entry order is critical for proper team recognition in (ACC) multiplayer/team races and relay team functionality.
The first person listed and marked with an * must join the server first. Subsequent members can only join after this driver is present and in the car.
If team entry order is violated on join, the common fix is for everyone from that team to disconnect and rejoin the server in the correct order (as defined in entrylist.json). Without this, the team may not be able to participate properly in the event.