Rookie Class - Single Race Endurance Team Event
Rookie events are your essential training ground. These events prioritize learning over cutthroat competition, fostering a supportive environment. Expect a mix of skill levels, giving you a realistic taste of online racing. Focus on consistent lap times and clean driving, rather than chasing podiums immediately. Use these races to experiment with car setups and track knowledge.

Pay attention to racecraft, like overtaking and defending, without taking excessive risks. Analyze your replays to identify mistakes and areas for improvement. Don't be afraid to ask experienced racers for advice; they've been in your shoes. Rookie races are designed to build your confidence and race awareness. Consistent participation will gradually improve your pace and consistency. This foundation is crucial before venturing into more competitive simracing events.
Tracks
Session Information

Car Group GT3
Free Practice 15 minutes
Qualification 15 minutes
Race 360 minutes
Mandatory Pitstop Count 3
Mandatory Pitstop Refuelling Required Yes
Mandatory Pitstop Tyre Change Required Yes
Average Ambient Temperature 20°C
Weather Randomness 60%
ELO Multiplier 4
 
Maximum driver time per stint 120 minutes
Maximum time per driver 240 minutes
Minimum / Maximum drivers per team 2 / 3
Result
After the race is completed the results will be shown here.
Participation
The participation option closes 5 minutes before the event starts.
Event Statistics

Full Grip Spa 360 GT3 Endurace

Current Participants

0

Maximum Allowed

30

Average ELO

0

Average SR

0

Prize Pool

Free Event

Sessions Progress

0 / 1

Competition Dynamics

Competitive Balance

N/A

Participation Trend

Upcoming

Average Experience

0 races

Countries Represented

0

Fun Facts
Most Popular Car N/A
Car Models 0
Car & Performance Stats
Upcoming Sessions 1
Important Team information

The entry order is critical for proper team recognition in (ACC) multiplayer/team races and relay team functionality.


The first person listed and marked with an * must join the server first. Subsequent members can only join after this driver is present and in the car.


If team entry order is violated on join, the common fix is for everyone from that team to disconnect and rejoin the server in the correct order (as defined in entrylist.json). Without this, the team may not be able to participate properly in the event.