Pay attention to racecraft, like overtaking and defending, without taking excessive risks. Analyze your replays to identify mistakes and areas for improvement. Don't be afraid to ask experienced racers for advice; they've been in your shoes. Rookie races are designed to build your confidence and race awareness. Consistent participation will gradually improve your pace and consistency. This foundation is crucial before venturing into more competitive simracing events.
| Car Group | GT3 |
| Free Practice | 15 minutes |
| Qualification | 15 minutes |
| Race | 180 minutes |
| Mandatory Pitstop Count | No mandatory Pitstop |
| Average Ambient Temperature | 25°C |
| Weather Randomness | 40% |
| ELO Multiplier | 4 |
| Maximum driver time per stint | 70 minutes |
| Maximum time per driver | 120 minutes |
| Minimum / Maximum drivers per team | 2 / 2 |
Race Control Available
Professional race control will monitor this event for fair racing
Live Stream
Click to watch the live broadcast
Live Commentary
Professional commentary will enhance your viewing experience
You need to login to participate events.
Full Grip Glen 180
Current Participants
2
Maximum Allowed
30
Average ELO
1552
Average SR
3.65
Prize Pool
Free Event
Sessions Progress
0 / 1
Competition Dynamics
Competitive Balance
Fair
Participation Trend
Upcoming
Average Experience
30 races
Countries Represented
1
Fun Facts
Car & Performance Stats
| Class | Team Name | ELO (Avg) | SR (Avg) |
|---|---|---|---|
| GT3 | MVP - M. Kimmich * - R. Racing 05 | 1469 | 2.75 |
| GT3 | Isinger Racing Team (IRT) - M. Isinger * - T. Isinger | 1635 | 4.56 |
The entry order is critical for proper team recognition in (ACC) multiplayer/team races and relay team functionality.
The first person listed and marked with an * must join the server first. Subsequent members can only join after this driver is present and in the car.
If team entry order is violated on join, the common fix is for everyone from that team to disconnect and rejoin the server in the correct order (as defined in entrylist.json). Without this, the team may not be able to participate properly in the event.