| Car Group | GT3 |
| Free Practice | 15 minutes |
| Qualification | 15 minutes |
| Race | 180 minutes |
| Mandatory Pitstop Count | No mandatory Pitstop |
| Average Ambient Temperature | 25°C |
| Weather Randomness | 40% |
| ELO Multiplier | 4 |
| Maximum driver time per stint | 70 minutes |
| Maximum time per driver | 120 minutes |
| Minimum / Maximum drivers per team | 2 / 2 |
| # | Name | Status | Points |
|---|---|---|---|
| 1 | Team: Rookie Racing Team Germany - M. Bella [SL] * - M. Froe |
Finished | 25 |
| 2 | Team: Danube Apex Predators - V. Nalu * - S. Franken |
Finished | 18 |
| 3 | Team: Rookie Racing Team - M. Weber [RRT] * - K. Weber [RRT] |
Finished | 15 |
| 4 | Team: MUSTANG SAMBA RACING - M. Isinger * - C. Julius |
Finished | 12 |
| 5 | Team: German-Dutch Attack - F. Braun [SL] * - R. van de Put [CTD] |
Finished | 10 |
| 6 | Team: Antonsson Racing - E. Antonsson * - R. Antonsson |
DNF | 0 |
| 7 | Team: Rainskis Racing - J. Rainskis * - n. rainskis |
DNF | 0 |
| 8 | Team: Respawn Racing Diederick and Renzo - D. Fobbe * - R. Buijk |
DNF | 0 |
| 9 | Team: Bergi Racing - E. Berghold * - D. Berghold |
DNF | 0 |
| Rank | Class | Team Name | Points |
|---|---|---|---|
| 1 | GT3 | Rookie Racing Team Germany ![]() - M. Bella [SL] * - M. Froe | 25 |
| 2 | GT3 | Danube Apex Predators ![]() - V. Nalu * - S. Franken | 18 |
| 3 | GT3 | Rookie Racing Team ![]() - M. Weber [RRT] * - K. Weber [RRT] | 15 |
| 4 | GT3 | MUSTANG SAMBA RACING ![]() - M. Isinger * - C. Julius | 12 |
| 5 | GT3 | German-Dutch Attack ![]() - F. Braun [SL] * - R. van de Put [CTD] | 10 |
| 6 | GT3 | Antonsson Racing ![]() - E. Antonsson * - R. Antonsson | 0 |
| 7 | GT3 | Rainskis Racing ![]() - J. Rainskis * - n. rainskis | 0 |
| 8 | GT3 | Respawn Racing Diederick and Renzo ![]() - D. Fobbe * - R. Buijk | 0 |
| 9 | GT3 | Bergi Racing ![]() - E. Berghold * - D. Berghold | 0 |
Full Grip Glen 180
Current Participants
11
Maximum Allowed
30
Average ELO
1563
Average SR
3.21
Prize Pool
Free Event
Sessions Progress
1 / 1
Competition Dynamics
Competitive Balance
Fair
Participation Trend
Active
Average Experience
26 races
Countries Represented
8
Fun Facts
Car & Performance Stats
Achievement Highlights
Behavioral Analytics
The entry order is critical for proper team recognition in (ACC) multiplayer/team races and relay team functionality.
The first person listed and marked with an * must join the server first. Subsequent members can only join after this driver is present and in the car.
If team entry order is violated on join, the common fix is for everyone from that team to disconnect and rejoin the server in the correct order (as defined in entrylist.json). Without this, the team may not be able to participate properly in the event.






