Tracks
Session Information

Car Group GT3
Free Practice 10 minutes
Qualification 10 minutes
Race 120 minutes
Mandatory Pitstop Count 2
Pit Window Length 90 minutes
The Pit Window opens at 15 minutes and closes at 105 minutes.
Mandatory Pitstop Refuelling Required No
Mandatory Pitstop Tyre Change Required No
 
Average Ambient Temperature 15°C
Weather Randomness 70%
ELO Multiplier 3
 
Maximum driver time per stint 60 minutes
Maximum time per driver 90 minutes
Minimum / Maximum drivers per team 2 / 3
# Name Status Points
1 Team: Fully Gripped
   - L. Cichon [FGM] *
   - M. Isinger
   - O. Whitehead
Finished 25
2 Team: Ford Mustard Racing Team
   - B. Penguin *
   - L. Csoba
Finished 18
3 Team: PGSS Racing
   - m. gamings *
   - X. Chan
Finished 15
4 Team: PGS Racing
   - J. Lim *
   - C. Sho
Finished 12
Event Features
Race Control Available

Professional race control will monitor this event for fair racing

Driver Ratings Leaderboard
Rank Class Team Name Points
1 GT3 Fully Gripped
   - L. Cichon [FGM] *
   - M. Isinger
   - O. Whitehead
25
2 GT3 Ford Mustard Racing Team
   - B. Penguin *
   - L. Csoba
18
3 GT3 PGSS Racing
   - m. gamings *
   - X. Chan
15
4 GT3 PGS Racing
   - J. Lim *
   - C. Sho
12
Event Statistics

Full Grip Spa Team 2 Hour

Current Participants

4

Maximum Allowed

20

Average ELO

1540

Average SR

3.21

Prize Pool

Free Event

Sessions Progress

1 / 1

Competition Dynamics

Competitive Balance

Unbalanced

Participation Trend

Active

Average Experience

58 races

Countries Represented

5

Fun Facts
Most Popular Car Mercedes AMG EVO GT3
Car Models 3
Car & Performance Stats
Upcoming Sessions 0
Total Distance 6051.5 km
Championship Leader Fully Gripped (25 pts)
Most Consistent TBD
Most Improved TBD
Achievement Highlights
Most Common ELO Range 1400-1600
Total Incidents 115
Total Penalties 4
Behavioral Analytics
Attendance Rate 100%
Session Completion Rate 100%
Biggest Race Mover TBD
Weather Impact N/A
Important Team information

The entry order is critical for proper team recognition in (ACC) multiplayer/team races and relay team functionality.


The first person listed and marked with an * must join the server first. Subsequent members can only join after this driver is present and in the car.


If team entry order is violated on join, the common fix is for everyone from that team to disconnect and rejoin the server in the correct order (as defined in entrylist.json). Without this, the team may not be able to participate properly in the event.