Tracks
Session Information

Car Group GT3
Free Practice 10 minutes
Qualification 15 minutes
Race 360 minutes
Mandatory Pitstop Count No mandatory Pitstop
 
Average Ambient Temperature 15°C
Weather Randomness 60%
ELO Multiplier 4
 
Maximum driver time per stint 120 minutes
Maximum time per driver 360 minutes
Minimum / Maximum drivers per team 2 / 3
Result
After the race is completed the results will be shown here.
Event Features
Race Control Available

Professional race control will monitor this event for fair racing

Live Stream

Click to watch the live broadcast

Live Commentary

Professional commentary will enhance your viewing experience

Event Statistics

Full Grip 6 hours of Spa

Current Participants

8

Maximum Allowed

30

Average ELO

1613

Average SR

5.38

Prize Pool

Free Event

Sessions Progress

1 / 1

Competition Dynamics

Competitive Balance

Fair

Participation Trend

Active

Average Experience

145 races

Countries Represented

3

Fun Facts
Most Popular Car Lamborghini Huracan EVO2 GT3
Car Models 5
Car & Performance Stats
Upcoming Sessions 0
Total Distance 38325.9 km
Championship Leader TBD
Most Consistent TBD
Most Improved TBD
Achievement Highlights
Most Common ELO Range 1400-1600
Total Incidents 0
Total Penalties 0
Behavioral Analytics
Attendance Rate 105.6%
Session Completion Rate 0%
Biggest Race Mover TBD
Weather Impact N/A
Participants
Class Team Name ELO (Avg) SR (Avg)
GT3 Apex Amateurs
   - D. Daams *
   - S. Beltman
1655 6.67
GT3 LamBros
   - T. Alex | ARF *
   - J. Michálek
1689 7.26
GT3 MME-Group Motorsport Alpha
   - B. Overdijk *
   - f. tijhuis
   - A. Krom
1538 2.82
GT3 MME-GROUP Motorsport - Bravo
   - S. Hoving *
   - R. Bekkema | MME-Group
1495 2.50
GT3 Full Grip Motorsport
   - g. *
   - T. Hofmans
1709 6.26
GT3 FGM-NOR
   - . *
   - M. Blom [NOR]
   - D. Lijesen
1138 4.77
GT3 Vreugd + Kraal Racing
   - B. de Vreugd *
   - S. Kraal [NOR]
   - A. de Vreugd [NOR]
1658 7.91
GT3 MME-Group Motorsport Charlie.
   - J. Hoving *
   - R. Bekkema | MME-Group
   - J. Leunk
1517 3.48
Important Team information

The entry order is critical for proper team recognition in (ACC) multiplayer/team races and relay team functionality.


The first person listed and marked with an * must join the server first. Subsequent members can only join after this driver is present and in the car.


If team entry order is violated on join, the common fix is for everyone from that team to disconnect and rejoin the server in the correct order (as defined in entrylist.json). Without this, the team may not be able to participate properly in the event.