Rookie Class - Single Race Endurance Team Event
Rookie events are your essential training ground. These events prioritize learning over cutthroat competition, fostering a supportive environment. Expect a mix of skill levels, giving you a realistic taste of online racing. Focus on consistent lap times and clean driving, rather than chasing podiums immediately. Use these races to experiment with car setups and track knowledge.

Pay attention to racecraft, like overtaking and defending, without taking excessive risks. Analyze your replays to identify mistakes and areas for improvement. Don't be afraid to ask experienced racers for advice; they've been in your shoes. Rookie races are designed to build your confidence and race awareness. Consistent participation will gradually improve your pace and consistency. This foundation is crucial before venturing into more competitive simracing events.
Tracks
Session Information

Car Group GT3
Free Practice 10 minutes
Qualification 15 minutes
Race 360 minutes
Mandatory Pitstop Count No mandatory Pitstop
 
Average Ambient Temperature 15°C
Weather Randomness 60%
ELO Multiplier 4
 
Maximum driver time per stint 120 minutes
Maximum time per driver 360 minutes
Minimum / Maximum drivers per team 2 / 3
Result
After the race is completed the results will be shown here.
Event Features
Race Control Available

Professional race control will monitor this event for fair racing

Live Stream

This event will be broadcasted live

Live Commentary

Professional commentary will enhance your viewing experience

Token Distribution (Top 25)

Total Prize Pool

500 FGM

To be distributed among top 25 finishers

How It Works
  • Top 25 finishers receive position-based rewards
  • Higher positions earn exponentially more tokens
  • Tokens awarded after EACH round + championship bonus
  • Prize pool adjusts based on actual participants
  • Full prize pool always distributed
Dynamic Payout Active

19 of 25 positions filled. Payouts recalculated proportionally to distribute the full prize pool.

Position Payout
P197.1 FGM
P272.8 FGM
P358.3 FGM
P448.5 FGM
P538.8 FGM
P629.1 FGM
P724.3 FGM
P819.4 FGM
P914.6 FGM
P1014.6 FGM
P1112.1 FGM
P1212.1 FGM
P139.7 FGM
P149.7 FGM
P159.7 FGM
P167.3 FGM
P177.3 FGM
P187.3 FGM
P197.3 FGM

Dynamic Distribution Examples
25+ participants: Standard distribution
10 participants: Top 10 share full pool
5 participants: Top 5 share full pool
Event Statistics

Full Grip 6 hours of Spa

Current Participants

8

Maximum Allowed

30

Average ELO

1631

Average SR

5.4

Prize Pool

Free Event

Sessions Progress

1 / 1

Competition Dynamics

Competitive Balance

Fair

Participation Trend

Active

Average Experience

132 races

Countries Represented

3

Fun Facts
Most Popular Car Lamborghini Huracan EVO2 GT3
Car Models 5
Car & Performance Stats
Upcoming Sessions 0
Total Distance 40343 km
Championship Leader TBD
Most Consistent TBD
Most Improved TBD
Achievement Highlights
Most Common ELO Range 1400-1600
Total Incidents 0
Total Penalties 0
Behavioral Analytics
Attendance Rate 105.3%
Session Completion Rate 0%
Biggest Race Mover TBD
Weather Impact N/A
Participants
Class Team Name ELO (Avg) SR (Avg)
GT3 Apex Amateurs
   - D. Daams *
   - S. Beltman
1670 6.69
GT3 LamBros
   - T. Alex | ARF *
   - J. Michálek
1761 7.25
GT3 MME-Group Motorsport Alpha
   - B. Overdijk *
   - f. tijhuis
   - A. Krom
1521 2.82
GT3 MME-GROUP Motorsport - Bravo
   - S. Hoving *
   - R. Bekkema | MME-Group
1495 2.50
GT3 Full Grip Motorsport
   - S. Snel | NOR/FGM *
   - T. Hofmans
1705 5.92
GT3 FGM-NOR
   - R. [NL][FGM] *
   - M. Blom [NOR]
   - A. Driver
1754 7.56
GT3 Vreugd + Kraal Racing
   - B. de Vreugd *
   - S. Kraal [NOR]
   - A. de Vreugd [NOR]
1642 7.38
GT3 MME-Group Motorsport Charlie.
   - J. Hoving *
   - R. Bekkema | MME-Group
   - J. Leunk
1534 3.36
Important Team information

The entry order is critical for proper team recognition in (ACC) multiplayer/team races and relay team functionality.


The first person listed and marked with an * must join the server first. Subsequent members can only join after this driver is present and in the car.


If team entry order is violated on join, the common fix is for everyone from that team to disconnect and rejoin the server in the correct order (as defined in entrylist.json). Without this, the team may not be able to participate properly in the event.